Valorant Patch 6.11: A Complete Breakdown

Valorant Patch 6.11 is a relatively large one, and there are a lot of changes you can't miss. Here's our Patch Valorant 6.11 breakdown.

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Anwell Patdu

Valorant patch 6.11 title card

Valorant Patch 6.11: Key Takeaways

  • The Frenzy and the Short received huge nerfs in Valorant Patch 6.11
  • Chamber received a decent buff while Viper was nerfed.
  • Huge Pearl changes made B site a lot easier to defend in Valorant Patch 6.11

Patches bring big and small changes to our favorite games—Valorant’s Patch 6.11 recently dropped, and it’s one of those mid-Act patches with a ton of unpack. There are map changes, agent changes, and weapon changes; you name it, they’ve got it.

So we’ve decided to analyze all the changes in Valorant Patch 6.11 and explain what it means for the game. Here’s our complete breakdown of Valorant’s Patch 6.11.

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Huge Pearl Changes

All Pearl Changes in Valorant Patch 6.11
Images via Riot Games

Let’s start things off with one of the biggest changes that the patch has to offer. Pearl’s B site has always been hard to defend. The long angles and straight path to the site are just too easy for the attackers, which is why Riot decided to even the playing field.

Here are all the changes on Pearl:

  • The B Ramp screen has been made smaller and now requires a jump to boost on. The cubby nearby has also been removed.
  • The B site screen is a bit shorter but is now longer. A stack of boxes has also been added, allowing anyone to play on it.
  • A new cubby can now be found inside B hall, allowing for a new cheeky angle.
  • Finally, the pillar on B site heaven has been extended.

All of these changes are amazing ways to that can make it easier to defend B site. Now, attackers can’t just run a straight line to the site. B Site players now have more options when defending, and I definitely expect more shotgun plays in the hall’s new cubby.

Attackers would now have to clear more corners and check more angles. It’s going to be exciting to see how these changes change how pros play on Pearl.

Slight Agent Changes

Agent Changes
Image via Riot Games

Breach’s Rolling Thunder warning signal received a small visual update to make it easier for players to know if they will be hit or not. Yoru’s Fakeout now shows visuals when it’s hit with concussing abilities.

Omen’s From the Shadows voiceover is much quicker. Sova’s cape has been smoothed out. Finally, all grenade-like projectiles should now be smoother and cleaner.

However, there are two major changes that can shake up the agent tier list a bit.

Viper’s fuel regeneration is down to 3.3% from 5%. This might not seem like a huge deal, but it significantly increases the amount of time it takes for her fuel to regenerate. If she’s completely out of fuel, it will now take her 30s rather than 20s to regenerate max fuel. This also means that Viper will be using her abilities less often within each round.

Chamber received a ton of buffs in Valorant Patch 6.11. His Rendezvous now allows you to instantly equip your weapons. Trademark now has a longer range, and arm speed is cut in half. Finally, his Tour De Force ultimate has its firing rate increased by 15%.

Overall, I see Chamber’s pick rate increasing a bit because these changes make him quite useful again. 

Weapon Nerfs

Weapon Changes
Image via Riot Games

Finally, there are a few weapon changes found in Valorant Patch 6.11. This includes nerfs to the Shorty and the Frenzy and increased spread when on ropes.

Here are the new values for weapon spread while on ascenders, ziplines, or ropes:

  • Rifles increased from 0.8 to 1.3
  • Classic increased from 0.35 to 0.55
  • Frenzy increased from 0.35 to 0.52
  • Ghost increased from 0.35 to 0.6
  • Sheriff increased from 0.35 to 0.78
  • SMGs increased from 0.3 to 0.65
  • No change for shotguns and snipers

The main goal here is to decrease medium-range fights while on ropes while still making them viable for close-range plays.

The Shorty is a bit too powerful for such a cheap weapon. This is why Riot decided to nerf it. The reserve ammo is down from 10 to 6. The base damage is also down from 12 to 11 at 0-7 meters and from 8 to 6 in 7 to 15 meters. It also received a huge price increase going from 150 credits to 300 credits.

The Frenzy received spread and recoil changes. The minimum spread is now 0.65 from 0.45. The maximum spread is also reached after 5 bullets instead of 6, and the same goes for the maximum recoil. However, the overall recoil is lowered to balance the adjustment.

I expect both the Shorty and the Frenzy to drop in terms of overall pick rate, especially the Shorty with its huge nerfs. I can also see the Ghost getting picked up more to fill in the gap.