How to Properly Manage Your Valorant Economy

Economy management is a core skill in Valorant to sustain proper credits. Here’s how you can properly manage your Valorant economy.

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Anwell Patdu

How to properly manage your Valorant economy title card

Valorant Economy: Key Takeaways

  • Properly managing your economy is key to knowing when you can full buy.
  • Don’t force every round. It will consistently put your team at a weapon disadvantage.
  • Having good economy management can allow your team to purchase great weapons through multiple rounds.
  • Every player has a 9,000 Credit limit.

Aside from shooting and using your skills, Valorant also requires you to manage your economy. For those of you who aren’t familiar with the term, the economy in Valorant refers to your individual and your team’s overall credits.

Credits are important because they are needed to buy essential things like weapons, shields, and abilities. With proper Valorant economy management, you’ll be able to full buy every time you need it the most.

So make sure to follow our Valorant economy management guide to help you figure things out.

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Valorant Economy Credit Guide

The buy menu in Valorant.
Image via Riot Games

Let’s start things off with the different ways to earn credits in Valorant. Everyone starts with 800 Credits during the first round of each half. There are a ton of different pistol round buy combinations to spend your first 800 Credits, but you’ll often end up with less than 200 Credits.

From there, you can build your Valorant economy by earning credits through getting kills, Spike plants, and wins or losses. Those are the only ways to get Credits in the game.

Here are the number of credits you can earn in Valorant:

ActionCredits Earned
Kills200 Credits
Round Win3,000 Credits (For the entire team)
Round Losses1,900 Credits (For the entire team)
Two Consecutive Losses2,400 Credits (For the entire team)
Three or more Consecutive Losses2,900 Credits (For the entire team)
Spike Plants300 Credits (For the entire team)

Winning a round will always grant you 3,000 Credits. This is one of the very few ways to keep your economy as healthy as possible. Losing still grants Credits but only gives 1,900 credits up to 2,900 for consecutive losses.

Some Basic Economy Principles

Both the Phantom and the Vandal costs 2,900 Credits. A Full Shield costs 1,000 Credits, and buying all the skills for each Agent will also be around 1,000. This will equate to a total of 4,900 Credits. Now, remember this number.

4,900 Credits will always be the safe number if you want a full buy of a rifle, full shields, and complete utilities. However, there are times when 3,900 Credits would be enough. At 3,900 Credits, you’ll have enough left to buy a rifle and full shields or a rifle, half shields, and utilities.

Your goal would always be to have at least 4,900 or 3,900 Credits left for the next round. You can keep track of this by entering the buy menu and looking at the “min next round” under your Agent’s photo. This is one of the easiest and best ways to keep track of your economy.

Other factors that can have a huge effect on your Valorant economy will include Jett’s Bladestorm and Chamber’s Tour De Force. These two ultimates are often used as substitutes for weapons because of their power.

In these situations, you can force buy during a save round and use your ultimate on the full buy round or vice versa. This can help you get a fighting chance against the enemy team without wrecking your economy.

Finally, everyone will only be limited to a maximum of 9,000 Credits. Any Credits you might earn past 9,000 will be a complete waste. So make sure to drop for your allies or buy Pistols whenever you can.