Ever wondered why xDefiant has input-based matchmaking while Apex Legends doesn’t? A Reddit user shared their insights after playing both games. Let’s dive into the discussion.
Summary
- Apex faces challenges implementing input-based matchmaking due to its player count.
- Players debate whether Apex’s focus on speed over detailed matchmaking is harming the experience.
- xDefiant’s CBMM approach contrasts with Apex’s SBMM, affecting matchmaking decisions.
Challenges with Matchmaking
Many users pointed out the disparity in player count between xDefiant and Apex, affecting matchmaking complexities.
Speed versus Accuracy
Some players argue that Apex prioritizes quick matches over tailored matchmaking, impacting player experience.
CBMM versus SBMM
The differences between CBMM in xDefiant and SBMM in Apex influence the feasibility of input-based matchmaking.
Reddit users provide a mix of opinions on why Apex might face obstacles in implementing input-based matchmaking. While some highlight the player count disparity, others point to the game’s focus on fast matchmaking. The debate delves into the nuances of matchmaking systems and game design choices. Whether Apex will consider adopting features from xDefiant remains uncertain, but player feedback sheds light on potential improvements for the game.