mortenroyale[ENG]: CLASH ROYALE is NERFING EVERY EVOLUTION! (Balance Changes Update!)

mortenroyale[ENG] discusses the upcoming balance changes in Clash Royale, focusing on nerfs to all evolutions.

Photo of author

Griot the NPC

mortenroyale[ENG] discusses the upcoming balance changes in Clash Royale, focusing on nerfs to all evolutions. The changes aim to address the overwhelming power of evolution cards and promote strategic gameplay. The video goes through each evolution card and explains the specific nerfs they will receive, such as reduced bonus HP, slower hit speed, and decreased damage. Despite the nerfs, the intention is to maintain the unique abilities and impact of evolutions when used strategically. The video also covers nerfs to regular cards like Cannon and Dagger Units, as well as changes to Elixir Collector and Goblin Drill.

YouTube video

If you enjoy this content, consider subscribing to mortenroyale[ENG]’s YouTube channel!

Key Takeaways:

  • Evolution cards in Clash Royale are being nerfed to address their overwhelming power and promote strategic gameplay.
  • Specific nerfs include reduced bonus HP, slower hit speed, and decreased damage for each evolution card.
  • The changes aim to maintain the unique abilities and impact of evolutions when used strategically.
  • Regular cards like Cannon and Dagger Units are also receiving nerfs in this balance update.

Evolution Archers:

Evolution Archers will receive a buff to bonus damage but will no longer have bonus HP. This change aims to make them more powerful but still vulnerable to arrows.

Evolution Barbarians:

Evolution Barbarians will have a nerf to bonus HP but will have a longer duration, making it easier for them to reach new targets.

Evolution Bats:

Evolution Bats will have a slower first hit speed, making it harder for them to reach their maximum value.

Evolution Battle Ram:

Evolution Battle Ram will no longer push back troops, making it easier for opponents to counter.

Evolution Bomber:

Evolution Bomber will have a reduced cycle time, requiring two cycles instead of one to use it again.

Evolution Firecracker:

Evolution Firecracker will have a significant nerf to bonus HP, making it vulnerable to arrows. Additionally, its sparks will gain a slowing effect.

Evolution Knight:

Evolution Knight will have a bonus HP nerf but a buff to damage reduction, making it more about playing with and against its abilities.

Evolution Musketeer:

Evolution Musketeer will have a significant nerf to bonus HP, making it more vulnerable to damage.

Evolution Royal Giant and Royal Recruits:

Both the evolved and non-evolved versions of Royal Giant and Royal Recruits will receive changes to balance their power levels.

Evolution Zap:

Evolution Zap will have a 50% damage nerf for the second and third zaps, making it more about the stun effect rather than high damage.

Cannon and Dagger Units:

Regular cards like Cannon and Dagger Units will also receive nerfs in the balance update.

Elixir Collector:

Elixir Collector will have a nerf to elixir generation and duration, aiming to balance its strength in single elixir time.

Goblin Drill:

Goblin Drill will have a slower spawn speed for the first goblin, making it harder to predict its deployment.