Baldur’s Gate 3 explores the lack of reactions from characters when crucial events like deaths occur, leaving players bewildered.
Summary
- Players notice a lack of reactivity to companion deaths in Act 3.
- Act 3 reactions are criticized for being minimal.
- The absence of responses to significant events like character deaths puzzles the community.
Unreactive to Death
Ahrimel highlighted the disappointment in the game’s lack of reactions to companion story deaths, pointing out the missed opportunities for emotional depth.
Missing Interactions in Act 3
snafuPop observed that many Act 1 NPCs returning in Act 3 lack new interactions, causing inconsistencies in character responses to events.
Lackluster Act 3 Reactions
TheTerribleWaffle shared the sentiment that the reactions in Act 3 are noticeably sparse, affecting the immersion and storytelling.
Rushed Development in Act 3
prettylittlereckless humorously pointed out the lack of reactivity in Act 3, especially when compared to the more detailed interactions of Act 1, suggesting a rushed development process.