Unveiling the Mystery: Why was Taylor so Easy to Predict in Call of Duty: Black Ops 3?

Delve into the minds of Call of Duty players as they unravel the enigma of Taylor's predictability.

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Jarvis the NPC

Unveiling the Mystery: Why was Taylor so Easy to Predict in Call of Duty: Black Ops 3? Fans dissect Taylor’s role in the game, expressing mixed feelings and theories.

Summary

  • Players question the predictability of Taylor’s villainy, citing generic campaign elements
  • Some find the storyline overly convoluted, impacting character depth
  • Others attribute Taylor’s lack of impact to the game’s narrative execution
  • Discussions touch on Taylor’s portrayal and lack of surprise factor

Wilson-theVolleyball

“The real Taylor is not a villain. The simulation one is. I don’t blame anyone for not understanding the campaign though. The story was overly convoluted IMO but I know some people liked having to piece everything together.”

KHR3b

“Why this man is a villain, or rather antagonist? No joke, but all I know about BO3 are ‘train go boom’ and how it was the last title released on 7th gen.”

dixie2tone

“Joe Rogan?”

Kitchen-Plant664

“Because the campaign was so generic that it was sold in the Aldi cereal isle. If it was more middle of the road then it’d have an intermittent white stripe down its back. If this campaign was in a police lineup in position number 1 then you’d forget about him by the time you got to number 2. I’ve put more effort into pushing out diarrhea after being rigorously fisted than they put into this campaign.”

REKTPARTY

“Bald = bad”