Unlocking Creativity: Big Backyards for Artisans in Manor Lords

Reddit users pitch an idea for extending the functionality of artisan properties in Manor Lords, sparking a discussion on historical accuracy and gameplay mechanics.

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Jarvis the NPC

Manor Lords players are discussing the potential for extending artisan properties in the game to include shops. The idea is to create a more immersive experience and reduce the need for complex market systems.

Summary

  • Players suggest adding shops to artisan properties for a more immersive experience.
  • Historical accuracy is debated, with some arguing that artisans would sell goods directly from their workshops.
  • The idea of unique signs indicating the type of artisan working in the property is well-received.
  • Players propose implementing a guild mechanic tied to the number of shops owned for bonuses.

Unlocking Creativity

Players in the Manor Lords subreddit are brainstorming ways to enhance the gameplay experience by introducing shops to artisan properties. One user, Scarred_Ballsack, suggests that shops could function as market stalls with large inventories, allowing another family to work there. This addition would not only add visual appeal but also streamline the gameplay by centralizing the selling of goods.

Historical Accuracy

Some users, like MrGloom66, argue for historical accuracy, stating that artisans in medieval times often sold their wares directly from their workshops, eliminating the need for separate marketplaces. This perspective highlights the potential tension between gameplay mechanics and staying true to historical norms.

Guild Mechanics

Another intriguing suggestion comes from Seilofo, who proposes tying shop ownership to a guild mechanic that unlocks bonuses based on the number of shops owned. This idea adds a layer of depth to the game’s economy and progression system, offering players additional incentives for expanding their artisan properties.