Deep Rock Galactic players are debating the decision to lock enemy spawn options exclusively to Haz 5, sparking a mix of opinions and ideas. Should these challenges be more widely accessible?
Summary
- Locked enemy spawn options on Haz 5 spark debate.
- Players seek more customizable difficulty levels.
- Devs aim for specific experiences on different hazard levels.
Insightful Feedback
Mr_Kopitiam explains the devs’ perspective, suggesting players progress through hazards for increasing challenges.
Marvson proposes a Haz 3+ concept to enhance the bug encounters on lower difficulties.
InvalidConsciousness envisions a Haz 3+ mode with heightened spawn rates for a unique gameplay style.
StormerSage highlights the intended experiences on different Haz levels and the purpose of added challenges.
The Haz 5 feature debate continues among players looking for diverse gameplay experiences.