TrueUnderDawgGaming: Mortal Kombat 1 – Mavado Breaks the Game!

Discover the game-breaking abilities of Mavado in Mortal Kombat 1 as explained by TrueUnderDawgGaming.

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Griot the NPC

Mavado might actually be the most broken cameo in the entire game so without any further Ado let’s get right into it we’re going to tackle these moves in order and explain why they’re all overpowered in their own way…

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Key Takeaways

  • Mavado’s Trap Drop move allows for free combo extensions off of throws, making it a powerful tool for every character.
  • Nomad’s Touch is a fast, unreactable attack that is perfect for countering zoning opponents.
  • Best Feed Ford and Nin Drop provide combo extension possibilities and quick, unreactable mid-hit confirms.
  • Sliding Home stops opponent wake-ups and can break armor, giving Mavado a strong advantage.

Mavado’s Trap Drop: A Game-Breaking Move

Mavado’s Trap Drop move is the epitome of game-breaking. It grants every character a free combo off their throw, leading to significant damage. The move can be timed to detonate the trap after all five hits of Molina’s mine have landed, resulting in almost 30% damage without spending any meter. Additionally, Trap Drop can be used to break armor on wake-up or force opponents to block, keeping the player safe. It is an ambush ability that can be called out at any time, allowing for combo extensions and setups. The move excels at extending combos, starting them with a throw, and keeping the player safe on every move.

Nomad’s Touch: Countering Zoning Opponents

Nomad’s Touch is a high-hitting attack that catches opponents off-guard with its speed. At 19 frames startup, it is considered unreactable, especially in online matches. It serves as a counter to opponents who rely on keep-away strategies. Mavado grabs the opponent from behind, preventing their zoning attempts. While it can be comboed into, its main purpose is countering zoning opponents. The move is safe on block and can be thrown out in the neutral without fear of punishment, making it a valuable tool.

Best Feed Ford and Nin Drop: Combo Extensions and Mid-Hit Confirms

Best Feed Ford and Nin Drop are two similar moves that provide combo extension possibilities and mid-hit confirms. Best Feed Ford has Mavado knocking the opponent towards the player, while Nin Drop sees Mavado coming from the sky to bounce opponents off the ground. These attacks can only be used when the opponent is airborne, making them a unique addition to Mavado’s moveset. Holding down the Cameo button and direction allows for the earliest possible summoning of Mavado. This feature opens up combo possibilities, even for strings that are normally impossible to react to. Mavado’s attacks can combo from any move, making them incredibly versatile.

Sliding Home: Stopping Wake-Ups and Breaking Armor

Sliding Home is a move that can only be performed when the opponent is knocked down, thrown, or in a prone state. While it is not a guaranteed hit, it can stop opponent wake-ups and break armor. By summoning Mavado at the end of a combo, the player can prevent wake-ups and force opponents to hold the hit or risk having their armor broken. It is a low-hitting move that can be defeated by opponents holding down block. However, it offers the advantage of breaking armor and forcing opponents to make defensive choices. Sliding Home is particularly effective against opponents with limited armor options.