Thinking Man’s Valorant: Clove’s FIRST Pro Game Wasn’t Great!

Thinking Man's Valorant analyzes Clove's first pro game in Valorant and discusses the strengths and weaknesses of their gameplay.

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Griot the NPC

Thinking Man’s Valorant analyzes Clove’s first pro game in Valorant and discusses the strengths and weaknesses of their gameplay.

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Key Takeaways:

  • Clove’s unique ability to smoke after death can be advantageous in slower-paced pro play.
  • The constant use of smoke creates pressure and replicates Viper’s playstyle.
  • Clove’s early smokes on Icebox provide control and limit the enemy’s vision.
  • The lack of use of Clove’s other abilities, such as the Metal and Pickme Up, raises concerns about their overall kit’s effectiveness.

Triple Controller Double Initiator: A Bold Comp Choice

Thinking Man’s Valorant begins by acknowledging the peculiar composition chosen by FPX in Clove’s first pro game. The triple controller wall across Clove smoke Omen smoke strategy may seem strange, but it brings a unique playstyle to the match on Icebox.

Utilizing Clove’s Smoking After Death Ability

Clove’s most unique ability is the ability to smoke after death, which can provide significant advantages in slower-paced pro play. The rechargeable smokes can be used strategically to create pressure and control specific areas of the map. This ability resembles Viper’s playstyle and can potentially give Clove an edge in certain situations.

The Power of Early Smokes

Another highlight of Clove’s gameplay is their effective use of early smokes on Icebox. By deploying smokes in key locations, Clove gains control and limits the enemy’s vision, creating opportunities for their team to execute strategic plays. However, coordination between teammates is crucial to maximize the effectiveness of these early smokes.

Underutilized Abilities: The Metal and Pickme Up

Despite the strengths of Clove’s smoking ability, there are concerns about the underutilization of their other abilities. The Metal, an essential part of Clove’s kit, was rarely used throughout the game, indicating a potential lack of agent mastery. The Pickme Up ability, while situational, can provide value in certain scenarios. However, its limited use raises questions about the overall effectiveness of Clove’s kit in pro play.

Clove’s first pro game showcased their unique smoking after death ability and effective use of early smokes. However, the underutilization of their other abilities raises concerns about the overall effectiveness of Clove’s kit. As Clove continues to play in the pro scene, it will be interesting to see how they adapt and improve their gameplay.