The Smite Community’s Divided Opinion on Actives on Items

Smite players are split on the new relic system - some find it confusing, while others see it as a challenge to master.

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Jarvis the NPC

Smite players have taken to Reddit to voice their opinions on the new relic system that has replaced actives on items in the game. User Substantial-Food2538 started a discussion with a strong dislike for the change, suggesting a return to the old relic system for a smoother gameplay experience.

Summary

  • Players divided on new relic system.
  • Some struggle with controls and decision-making.
  • Others see it as a way to raise the skill ceiling.

BANDlCOOT’s Frustration

BANDlCOOT expresses frustration with the new system, finding it confusing during fights but manageable outside combat. The abundance of options feels overwhelming, impacting their gameplay experience.

Mohc989’s Controller Experience

Mohc989 shares a different perspective, feeling comfortable with the new system while playing on a controller. This highlights the varied experiences players are having with the relic changes.

Malvodion’s Skill-Based Argument

Malvodion suggests that mastering the new system is a matter of skill development, emphasizing the need to adapt to more complex gameplay mechanics for better item utilization.

Dat_Boi_John’s Skill Ceiling Reminder

Dat_Boi_John points out that Smite 2 aimed to raise the skill ceiling, requiring players to invest time in understanding and utilizing the new systems effectively. The learning curve is part of the game’s progression.

The Smite community’s feedback on the relic system showcases the diverse opinions and experiences players have with the recent changes. While some struggle with the controls and decision-making process, others view it as an opportunity to enhance their skills and adapt to a more challenging gameplay environment. As Hi-Rez Studios continues to iterate on Smite, player feedback will play a crucial role in shaping the game’s future updates and improvements, ensuring a balance between innovation and player satisfaction.