In the world of League of Legends, the discussion arises about incorporating the Flee spell from Arena into Summoner’s Rift. Would this spell benefit any champions? Read more below.
Summary
- Singed could benefit greatly from the synergies with the Flee spell, enhancing his already strong mobility.
- Characteristics like split-pushing playstyle could make champions like Teemo a suitable user of the Flee spell.
- A variety of champions, including kiting characters and non-traditional junglers, could find effectiveness with the spell’s short cooldown.
The Curve_Death’s Take
Using Flee in coordination with running away from enemy champions could be pivotal for characters like Singed, amplifying their speed benefits in crucial moments.
EverlastingTilt’s Comment
Teemo’s split-pushing strategy could be further enhanced with the Flee spell, providing additional opportunities for strategic movements across the map.
Galilleon’s Insight
Besides ADCs, characters like Swain, Singed, and Taliyah could effectively utilize the Flee spell, especially in matchups against melee-oriented compositions.
Considering potential misuse of the Flee spell, a user mentions similarities with the Ghost spell, predicting differences in user preference.
Incorporating Flee to Enhance Ganks
Junglers with weaker ganking capabilities, such as Darius, Garen, or Zed, could leverage the short cooldown of the Flee spell to facilitate ganking opportunities.
Delde116 highlights Hecarim and Udyr as potential spell abusers, particularly in creating impactful ganks with complementary item builds like Ghostblade.