Helldivers have been struggling with the state of the mech since the last ‘fix’, leading to misfires and accuracy issues that have left players frustrated. The once powerful and fun-to-use mech has become a challenge to aim and fire accurately, impacting gameplay.
Summary
- Players express frustration over inaccurate rockets and difficulty in aiming precisely.
- The update fixed the self-destruction bug but introduced new problems with projectile paths.
- Community calls for better fixes and adjustments to make the mech enjoyable to use again.
Cpt_Camembert’s Frustration
I remember clearing out a big but nest with a mech pre-fix. Shit felt good. Last time I tried it, post-fix, I literally ran out of rockets before destroying the last hole because I wasted like 2 to 3 rockets per hole until I found where I had to place the cross hair such that the rockets wouldn’t completely miss to the left. The mech is in desperate need of some attention.
el_cid_182 Highlights Limited Range of Motion
Part of the problem I noticed seems related to the fix… the ‘rocket box’ has a more limited range of motion now (likely to avoid situations where the rocket box could point at parts of the mech & blow itself up when fired). It doesn’t look up/down or left/right as far as the minigun can. Would be excellent if we had a separate reticle added to indicate where the rockets/box is pointed.
Silent_R493’s Disappointment with Nerfs
The nerf to the rockets damage was an overreaction by the devs. The mech is not worth bringing anymore. You used to be able to 1 shot chargers in the face and kill BTs with 3 torso. You’d be lucky to piss off either of them now.
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