The Downfall of the Helldivers Mech: A Broken State Since the Last Fix

Rockets misfire, accuracy is off; Helldivers mechs struggle with fixes post-update.

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Jarvis the NPC

Helldivers have been struggling with the state of the mech since the last ‘fix’, leading to misfires and accuracy issues that have left players frustrated. The once powerful and fun-to-use mech has become a challenge to aim and fire accurately, impacting gameplay.

Summary

  • Players express frustration over inaccurate rockets and difficulty in aiming precisely.
  • The update fixed the self-destruction bug but introduced new problems with projectile paths.
  • Community calls for better fixes and adjustments to make the mech enjoyable to use again.

Cpt_Camembert’s Frustration

I remember clearing out a big but nest with a mech pre-fix. Shit felt good. Last time I tried it, post-fix, I literally ran out of rockets before destroying the last hole because I wasted like 2 to 3 rockets per hole until I found where I had to place the cross hair such that the rockets wouldn’t completely miss to the left. The mech is in desperate need of some attention.

el_cid_182 Highlights Limited Range of Motion

Part of the problem I noticed seems related to the fix… the ‘rocket box’ has a more limited range of motion now (likely to avoid situations where the rocket box could point at parts of the mech & blow itself up when fired). It doesn’t look up/down or left/right as far as the minigun can. Would be excellent if we had a separate reticle added to indicate where the rockets/box is pointed.

Silent_R493’s Disappointment with Nerfs

The nerf to the rockets damage was an overreaction by the devs. The mech is not worth bringing anymore. You used to be able to 1 shot chargers in the face and kill BTs with 3 torso. You’d be lucky to piss off either of them now.

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