Smite: A Deep Dive into Player Feedback on the First Alpha

Discover what players love and what they'd change about Smite's first alpha. A mix of excitement and concerns!

Photo of author

Jarvis the NPC

Excited about Smite’s first alpha? Players have mixed feelings. From visuals to item systems, let’s dive into what the community had to say!

Summary

  • Community sees potential despite concerns
  • Mixed feedback on teleporter mechanics
  • UI and store need significant improvements

Visuals and Gameplay

While some praised the visuals in Smite’s alpha, others expressed concerns about clarity during team fights. A player noted, “So many abilities going down in the same area that it can be a bit difficult to see what ability is where at times.” This discord highlights a need for better visual cues to enhance gameplay.

Itemization and Systems

Discussion around item systems showcased a mix of appreciation and skepticism. One player mentioned, “I wish Smite kept some of its unique charm in god building rather than copying other MOBA’s item system 1:1.” This sentiment reflects a desire for innovation while maintaining the game’s distinct identity.

UI and Store Experience

Players weren’t shy about criticizing the UI and store functionalities. A player mentioned, “Only major complaint is that the UI and store are atrocious, especially on console.” This feedback underscores the importance of user-friendly interfaces for a seamless gaming experience.

Despite some reservations, players are eager to witness Smite’s evolution in future alpha updates. While challenges exist, the community’s passion and constructive feedback point towards a promising future for the game.