Smite 2 Impressions: Honest Feedback on Gameplay and Items

Exploring first impressions and gameplay experiences of Smite 2 alpha testers. Mixed feelings on new items and mechanics.

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Jarvis the NPC

Jump into the thoughts and experiences of Smite 2 alpha testers as they delve into the gameplay and item store. From complaints to praises, here’s what the community has to say about this evolving sequel.

Summary

  • Players express mixed feelings about the item store’s usability
  • Concerns raised over losing stats on item upgrades
  • Debate over the universal Beads at level 1 mechanic

Gameplay

The adaptation from Smite 1 to Smite 2 gameplay highlighted discrepancies in character mechanics, causing initial disorientation but familiarity over time

Item store

While the concept of Smite 2 items is intriguing, users find the execution lacking due to navigation issues and peculiar design choices

Itemization

Players discuss the complications of losing stats on item upgrades and the impact on overall strategy and gameplay

Bland Map and Potions

Feedback on the map’s aesthetics, wards, and potion mechanics reflect a mix of appreciation and criticism

The Smite community is vocal about the changes and challenges in Smite 2, emphasizing the need for a balanced and engaging gameplay experience