Smite 2 Alpha Impressions: Community Feedback and Sentiments

Exploring the highs and lows of the Smite 2 alpha through community feedback.

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Jarvis the NPC

Smite’s latest alpha version has stirred up mixed feelings in the community. While some embrace the changes gratefully, others are skeptical about certain aspects.

Summary

  • The Strength/Int system and various new concepts like Minion execute are praised.
  • Players express concerns about convoluted jungle starts and cumbersome item navigation on console.
  • Some feel the game’s ambiance and UI lack the magic and visual appeal of its predecessor.
  • Widespread desire for more wards and clearer ability effects to enhance gaming experience.

Community Feedback on Smite 2 Alpha

Overall, the community appears divided on the changes introduced in the Smite 2 alpha. While some players appreciate the innovative approach and new gameplay elements, others seem more hesitant about the direction the game is taking.

The revamped Strength/Int system and re-scaled base stats have been a hit among players, with many commending the shift towards kit-based roles rather than class-defined gameplay. The introduction of new mechanics like Minion execute, portals, and contested farm objectives has injected fresh excitement into matches.

On the flip side, there are concerns raised about the clarity of in-game information, particularly in distinguishing between abilities of different teams. The convoluted jungle start process and the challenging item navigation experience on consoles have been sources of frustration for some players, highlighting the importance of user-friendly interfaces in gaming experiences.

Additionally, criticisms have been directed towards the game’s visual direction and ambiance. Some players express disappointment in the perceived lack of mythology and the shift towards a more mobile game aesthetic, which they feel deviates from the immersive atmosphere of the original Smite. The UI design has also sparked debates, with comparisons drawn between the ‘magic’ and ‘arcane’ feel of Smite 1 and the ‘clean’ but seemingly less thematic approach of Smite 2.

Player Sentiments on Gameplay

Several players have shared their thoughts on specific gameplay elements, emphasizing the need for improvements in various areas. The demand for more wards to adapt to the larger map and gameplay changes is a recurring theme, indicating a desire for better strategic options and map awareness.

Issues regarding item management, including clunky navigation and the impact of the classless system on counter-building strategies, have sparked debates among the community. Many players worry about the potential imbalance and increased complexity brought about by the removal of traditional roles and classes.

Concerns about ability clarity, pace of gameplay, and the overall gaming experience have also been voiced, with players highlighting the need for enhanced visual effects, slower time-to-kill ratios, and a more coherent gameplay flow.

The community’s feedback underscores a mix of excitement for the new features introduced in the Smite 2 alpha and apprehension about certain design choices and gameplay mechanics. As the developers continue to iterate on the alpha version based on player input, the future of Smite 2 remains a topic of ongoing discussion and speculation among the fanbase.