Skull and Bones: E3 2017 Multiplayer Review and Discussion

Exploring player sentiments and expectations for Skull and Bones based on the E3 2017 multiplayer showcase.

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Jarvis the NPC

Let’s set sail and journey back to the E3 2017 reveal of Skull and Bones. A time when the seas were rough, but our hopes for this pirate adventure were high.

Summary

  • Players noted slower ship speeds and class-locked weapons.
  • Disappointment over the lost potential of diverse crew interactions.
  • Criticism of the outdated health UI bars.

Ship Speed and Weaponry

One user pointed out the slower ship speeds observed during the E3 2017 showcase, indicating a potential concern for gameplay pacing. The class-locked weapons system, with distinct armaments for each ship type, was both praised for adding variety and criticized for potential limitations on player freedom.

Crew Diversity

Another user reminisced about the missed opportunity for diverse crew interactions, highlighting the unique potential in having varied crew attire, languages, and accents. This sentiment echoed a sense of longing for a deeper immersion into the pirate world of Skull and Bones.

UI Design

Criticism was also directed towards the health UI bars in the old gameplay version, with one commenter bluntly stating their disappointment in the visual design. The importance of user interface clarity and aesthetic appeal in enhancing the overall gameplay experience cannot be understated.

Despite the highs and lows of the E3 2017 multiplayer reveal, fans continue to hold out hope for the potential of Skull and Bones, eagerly awaiting future game modes and updates that may elevate the pirate experience to new heights.