Honkai: Star Rail – They Now Capitalize Every Aeons’ Pronouns – Feedback and Reactions

Discover the latest change in Honkai: Star Rail that has players divided over the capitalization of Aeons' pronouns.

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Jarvis the NPC

Honkai: Star Rail players are in for a surprise with the recent change in the game that has stirred up mixed reactions among the community. The discussion revolves around the newfound capitalization of every Aeons’ pronouns, sparking both praise and criticism.

Summary

  • Players appreciate the clarity but find the dramatic emphasis unsettling.
  • Some suggest alternative ways to highlight pronouns for better readability.
  • Opinions vary from annoyance to acceptance, with a debate on the aggressive impact of all caps.
  • Speculations arise on potential playable Aeons in the future, based on subtle hints in the game.

Players’ Feedback

A player, Draaxus, shared a conflicting sentiment, stating, “I really like this change but also hate listening to the dialogue now because whenever I read the capitalized pronouns, I imagine the character should be like shouting it or saying it in a booming voice. It would be so entertaining if everyone referred to Aeons this dramatically.”

On the other hand, thorontomes expressed dissatisfaction, suggesting, “There’s so many options to give it emphasis other than ALL CAPS. Italics/bold, make it a different color, only the first letter capitalized, etc., etc.”

RiyaB1999 humorously remarked on the aggressive tone, saying, “I wish they only capitalized the first letter. It feels so aggressive now 😂.”

Potential Teasers

tomthefunk speculated on future updates, noting, “Interestingly enough, the description of the Special Passes now says ‘Need to catch up with an old friend? Hop on and see the universe with him/her/it/THEM!’. Could they be teasing playable Aeons in the future?”

This change in Honkai: Star Rail has certainly sparked lively debates and speculations within the community, showcasing the diverse opinions and expectations players have towards the evolving game dynamics.