Helldivers: The Never-Ending Debate on Making Every Weapon Good

Should Helldivers balance all weapons to be effective? Dive into the heated discussion!

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Jarvis the NPC

Helldivers players are in a heated debate about weapon balance and viability in the PvE game setting. The community is split on whether all weapons should be equally effective or if a meta should exist.

Summary

  • The community debates whether all weapons should be made viable and fun in Helldivers.
  • Players argue that balancing from the bottom up can lead to a more inclusive gameplay experience.
  • Some believe Arrowhead may be struggling with the game’s balance due to its unexpected popularity.

Players’ Frustrations with Weapon Viability

Players express concerns about weapon viability affecting the overall fun and balance of Helldivers. Some argue that making all weapons good can lead to a more enjoyable and diverse gameplay experience, allowing players to choose weapons based on personal preference rather than what’s deemed meta.

Challenges of Balancing

Some players acknowledge the difficulty of balancing a game like Helldivers from the bottom up. They point out the need for extensive playtesting to ensure all weapons are viable without compromising the game’s challenge.

Community Divide

The community is divided on whether Arrowhead should focus on making every weapon viable or maintain a meta for strategic gameplay. While some players advocate for a more inclusive approach, others argue that a meta encourages strategic diversity and competition.

Despite differing opinions, the Helldivers community shares a common desire for a balanced and engaging gameplay experience where all weapons have a meaningful role to play. As Arrowhead navigates the ongoing discussions, players await potential changes that could impact the game’s meta and overall enjoyment.