Helldivers: Are Primary Weapons Really Supposed to Be Weak?

Are Helldivers' primary weapons truly as weak as players perceive? Dive into the debate on primary weapon balance in this action-packed game!

Photo of author

Jarvis the NPC

Helldivers, known for its intense cooperative gameplay, has ignited a discussion on primary weapon strength and game balance. The argument revolves around whether primary weapons are intentionally weak, leading players to rely heavily on support weapons and stratagems.

Summary

  • Players question if weak primary weapons hinder the fun factor
  • Suggestions include balancing strengths and weaknesses, enhancing support weapons
  • Debate over cooldowns and reliance on stratagems

Mixed Reactions

Hell diver Mushinronja believes the primary weapons should offer a mix of fun and strategic depth, with support weapons serving as crucial tools to survive in tough situations. Lokynet shares a personal anecdote, highlighting how the auto cannon can be a reliable option in gameplay.

Stratagem Frustrations

NanilGop expresses frustration over stratagem modifiers and increased cooldowns, indicating a need for better balance in the game’s mechanics. GiggityGansta points out the irony in weakening primary weapons, the very tools meant for regular use.

Monetization Woes

ExNihilo00 criticizes the decision to diminish the effectiveness of core gameplay elements, raising concerns about the impact on player experience and the game’s monetization approach.

The community’s feedback highlights the delicate balance between challenge and enjoyment in Helldivers, sparking debates on how weapon strength impacts overall gameplay.