Gaming News: The Reddit post sheds light on the not-so-fun aspects of the mobile gaming industry, revealing shady practices and disillusionment among developers.
Summary
- Monopoly GO and other mobile games accused of being more animations than games, deceiving players.
- Developers prioritize monetization over player enjoyment, sparking frustration and disillusionment.
- Players resort to creative strategies to navigate through paywalls and exploitative schemes.
- The industry’s focus on easy profits overrides the genuine joy of gaming for both developers and players.
Shady Business
One user expressed disdain for a Thomas the Train game that charges a monthly fee, leaving parents feeling exploited and disheartened by the monetization tactics.
Fun vs. Profit
Another user shared their disillusionment after working in the mobile gaming industry, highlighting the stark contrast between creating fun experiences for players and focusing solely on monetary gain.
The Illusion of Choice
A comment pointed out the illusion of decision-making in mobile games, where players believe their choices matter when, in reality, they are mere spectators to predetermined outcomes.
Deceptive Community Practices
Players recall encounters with toxic trading groups and delusional communities within mobile games, showcasing the darker side of player interactions and monetary pressures.
The post and comments reflect a complex relationship with mobile gaming, where the pursuit of profit often overshadows the essence of gaming itself, leaving both creators and players disillusioned and disheartened.