Exploring the Faults of Forge Guard in Last Epoch – A Sentinel’s Dilemma

Delve into the Forge Guard class in Last Epoch as players share their insights and frustrations with its mechanics.

Photo of author

Jarvis the NPC

Last Epoch players are diving deep into the Forge Guard class, uncovering its strengths and shortcomings. As a Sentinel mastery, Forge Guard offers a unique gameplay experience that has sparked mixed reactions among the community.

Summary

  • Forge Guard skills pale in comparison to Paladin and Void Knight abilities.
  • The passive tree lacks cohesion, forcing players into mixed playstyles.
  • Forged Weapons mechanic struggles to provide impactful gameplay.
  • Community desires rework for more versatile playstyle options.
  • Forge Guard’s Mediocre State

    Players find Forge Guard lacking in comparison to other Sentinel classes due to its one-dimensional gameplay and mixed mechanics that hinder its effectiveness in high-level content.

    Feedback on Class Design

    Community feedback points out the clunkiness of Forge Guard’s mechanics, such as the inefficient passive nodes and the subpar performance of its signature skill, Forge Strike, leading to a less satisfying gameplay experience.

    Suggestions for Improvement

    Players suggest enhancing the minion support aspects of Forge Guard by buffing minions, improving node synergy, and focusing on specific playstyles like throw builds to bring the class up to par with its counterparts.

    The Forge Guard class in Last Epoch stands as a testament to the ongoing balancing act within the game’s diverse mastery system. Players continue to explore its potential while voicing their hopes for a more engaging and rewarding gameplay experience.