Exploring the Debate: Should Smite 2 Trim Its Game Modes?

A polarizing Smite community debate unfolds: should Smite 2 be restricted to three game modes only?

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Jarvis the NPC

The popular MOBA game Smite, known for its diversity in game modes, has become a hot topic of discussion as a Reddit user, OzymandiasTheII, proposed a radical idea: limiting Smite 2 to only three game modes – Conquest, Arena, and Assault. However, this incendiary viewpoint has sparked a fiery debate, with the Smite community divided over this new proposal.

Main Arguments for Limiting Game Modes

  • Improve the game’s balance as there will be less to consider in terms of gods and item balance in other modes.
  • Enhance the competitive appeal and attract a more worldwide audience by focusing on the conquest mode and competitive play.
  • Eliminate ‘sweatfest’ modes and enhance overall gameplay experience.
  • The gameplay experience will be less diluted, improving matchmaking and increasing the average skill level in the main game mode.

Community Responses

—Zephyr— was quick to make his opinion known, stating that players should have the freedom to choose their preferred modes. Similarly, aisle18gamer professed his inclination towards fun, relaxation and his loyalty towards slash/clash/siege as his go-to game modes. He argued that not everyone finds joy in constantly learning and re-learning the meta to be competent in Conquest.

On a harsher note, ThePaddysPubSheriff initially downvoted the post before reading it and wished he could downvote twice after reading it. Meanwhile, Elygium brought a touch of humor to the otherwise intense debate – indicating a fervent wish for Duel, Slash, and Joust players to stay out of his Conquest lobbies.

Contradicting Opinions

However, it’s not all doom and gloom for our original poster, OzymandiasTheII. Some users such as InitiativeMelodic782 shared their support, agreeing with the sentiment that Smite should try to get people out of their comfort zone and reward conclave conquest performance. While he acknowledged some disagreements on the details, the user voiced concerns that resonated with the original post.

Middle Ground Solutions?

Snufflebox suggested keeping Slash as a middle ground between Arena and Conquest. This, he reasoned, would provide a less daunting transition for players, helping them familiarize themselves with different aspects of the game before jumping into the deep end.

While the Smite community seems polarized, it also reveals players’ deep love for the game and their desire to contribute to its improvement. Whether the idea stands or falls, this constructive debate ensures that the world of Smite continues to grow and evolve, with its community at its heart.