Diablo 4, the highly anticipated installment in the iconic action role-playing game series, promises a wealth of unique items that offer diverse and potent abilities.
Throughout the game, players encounter an array of distinct and powerful artifacts, each with its own distinct set of affixes, triggered abilities, and intriguing lore. Unique items are coveted for their exceptional properties, providing players with the means to customize and enhance their builds in the ongoing battle against the forces of darkness.
What are Unique Items in Diablo 4?
Unique items in Diablo 4 are special, one-of-a-kind items that come with specific affixes and bonuses that set them apart from regular items. These items are often highly sought after by players for their powerful effects and can significantly impact a character’s build.
What are Uber Unique Items in Diablo 4?
There are currently 7 “Uber Unique” items, which are both incredibly strong and incredibly rare, with almost non-existent drop rates. Resent changes to the game has made farming these items somewhat easier, with endgame boss Duriel having a higher drop rate than world drop rates.
How to Acquire Unique Items?
Players can acquire unique armor and weapon drops in Diablo 4 through various methods. They may do so by completing dungeons, Nightmare Dungeons, world events, Helltides, and opening Grim Favor caches.
While unique items can drop randomly from any of the above methods, players looking for specific items can also target farm them by defeating specific bosses who have that item added to their loot pool.
It is important to note that most Unique Items are Class-specific; however, there are several available to all or a few select classes.
Uber Unique Items
Class | Item Name | Item Slot | World Tier | Target Farming Boss | Unique Affix | Base Affixes |
---|---|---|---|---|---|---|
Barbarian, Necromancer, Rogue | Ahavarion, Spear of Lycander | Staff | WT4 & Enemy 85+ | Duriel, King of Maggots | Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds. | Damage to Crowd Controlled Enemies, Critical Strike Chance, Attack Speed, Damage, Lucky Hit: Up to a [X]% Chance to Stun |
All | Andariel’s Visage | Helm | WT4 & Enemy 85+ | Duriel, King of Maggots | Lucky Hit: Up to a [15 – 20%] chance to trigger a poison nova that applies [X] Poisoning damage over 5 seconds to enemies in the area. | All Stats, Attack Speed, Life Steal, Poison Resistance |
Barbarian, Necromancer, Rogue | Doombringer | 1h Sword | WT4 & Enemy 85+ | Duriel, King of Maggots | Lucky Hit: Up to a 5% Chance to Heal [X] Life. Maximum Life. Lucky Hit: Up to a [15 – 25%] chance to deal [X] Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds. | Critical Strike Damage, Core Skill Damage, Damage, Lucky Hit: Up to a 5% Chance to Heal [X] Life, Maximum Life |
All | Harlequin Crest (Shako) | Helm | WT4 & Enemy 85+ | Duriel, King of Maggots | Gain [10.0 – 20.0%] Damage Reduction. In addition, gain +4 Ranks to all Skills. | Maximum Life, Cooldown Reduction, Resource Generation, All Stats |
All | Melted Heart of Selig | Amulet | WT4 & Enemy 85+ | Duriel, King of Maggots | Gain +30% Maximum Resource. In addition, when you take damage, drain [3 – 6] Resource for every 1% of Life you would have lost instead. | Resistance to All Elements, All Stats, Core Skill Damage, Damage While Healthy, Resource Regeneration |
All | Ring of Starless Skies | Ring | WT4 & Enemy 85+ | Duriel, King of Maggots | Each consecutive Core Skill cast reduces the Resource cost of your next Core Skill by [8 – 12%] up to a maximum of 40%. | Lightning Resistance, Shadow Resistance, Lucky Hit Chance, Critical Strike Chance, Critical Strike Damage, Core Skill Damage |
Barbarian, Necromancer | The Grandfather | 2h Sword | WT4 & Enemy 85+ | Duriel, King of Maggots | Increases your Critical Strike Damage by [60 – 100%]. The other properties of this weapon can roll higher than normal. | Critical Strike Damage, Damage, Maximum Life, All Stats, Ignores Durability Loss |
Unique Items Available to All Classes
Class | Item Name | Item Slot | World Tier | Target Farming Boss | Unique Affix | Base Affixes |
---|---|---|---|---|---|---|
All | Frostburn | Gloves | WT3 & WT4 | Echo of Varshan, The Beast in the Ice | Lucky Hit: Up to a [15 – 25%] chance to Freeze enemies for 2 seconds. | Critical Strike Chance, Attack Speed, Freeze Duration, Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource |
All | Mother’s Embrace | Ring | WT3 & WT4 | Echo of Varshan, The Beast in the Ice | If a Core Skill hits 4 or more enemies, [20 – 40%] of the Resource is refunded. | Fire Resistance, Cold Resistance, All Stats, Lucky Hit Chance, Critical Strike Damage, Maximum Life |
All | Penitent Greaves | Boots | WT3 & WT4 | Grigoire, The Galvanic Saint, Lord Zir | You leave behind a trail of frost that Chills enemies. You deal [7 – 10%] more damage to Chilled enemies. | Dodge Chance While Evading, Movement Speed, Crowd Control Duration, Slow Duration Reduction, Cold Resistance |
All | The Butcher’s Cleaver | 1h Axe | WT3 & WT4 | Lord Zir, Grigoire, The Galvanic Saint | Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [61 – 75%] for 4 seconds. | Damage to Healthy Enemies, Physical Damage, Damage to Crowd Controlled Enemies, Critical Strike Damage, Critical Strike Chance Against Injured Enemies |
All | Banished Lord’s Talisman | Amulet | WT4 | Duriel, King of Maggots | After you spend 300 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal [80 – 120%] increased damage. | Critical Strike Chance, Overpower Damage, Resource Generation, Ranks of All Core Skills |
All | Godslayer Crown | Helm | WT4 | Duriel, King of Maggots | When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it pulls in nearby enemies. You deal [30 – 60%] increased damage to them for 3 seconds. This effect can only occur once every 12 seconds. | Cooldown Reduction, Crowd Control Duration, Maximum Life, Damage |
All | Fists of Fate | Gloves | WT4 | The Beast in the Ice | Your attacks randomly deal 1% to [200 – 300%] of their normal damage. | Lucky Hit: Up to a 10% Chance to Gain [X]% Damage for 4 Seconds, Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource |
All | Razorplate | Chest Armor | WT4 | Lord Zir | Gain [X] Thorns | None |
All | Soulbrand | Chest Armor | WT4 | Duriel, King of Maggots | Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain [10 – 20%] Damage Reduction. | Lucky Hit Chance while You Have a Barrier, Barrier Generation, Maximum Life, Damage Reduction from Close Enemies |
All | Tassets of the Dawning Sky | Pants | WT4 | The Beast in the Ice | When you take damage from a Non-Physical damage type, you gain + [6 – 10%] Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time. | While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds, Control Impaired Duration Reduction, Maximum Life, All Stats, Resistance to All Elements |
All | Temerity | Pants | WT4 | Lord Zir | Effects that Heal you beyond 100% Life grant you a Barrier up to [40 – 80%] of your Maximum Life that lasts for 8 seconds. | Your Potion Also Briefly Grants Movement Speed, Maximum Life, Potion Drop Rate, Lucky Hit: Up to a 5% Chance to Heal [X] Life, Healing Received |
All | Tibault’s Will | Pants | WT4 | Duriel, King of Maggots | You deal [20 – 40%] increased damage while Unstoppable and for 4 seconds after. When you become Unstoppable, gain 50 of your Primary Resource. | While Injured, Your Potion Also Restores 20% Resource, Damage Reduction from Close Enemies, Potion Capacity, Damage, Maximum Resource |
All | Flickerstep | Boots | WT4 | Duriel, King of Maggots | Each enemy you Evade through reduces your active Ultimate Cooldown by [2.0 – 4.0] seconds, up to 10 seconds. | Attacks Reduce Evade’s Cooldown by 0.8 Seconds, All Stats, Movement Speed, Ultimate Skill Damage, Damage Reduction from Close Enemies |
All | X’Fal’s Corroded Signet | Ring | WT4 | Duriel, King of Maggots | Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing [5.0 – 6.0] damage of the same type to Nearby enemies. | Resistance to All Elements, Fire Resistance, All Stats, Damage Over Time, Lucky Hit Chance, Cooldown Reduction |
Barbarian Unique Items
Class | Item Name | Item Slot | World Tier | Target Farming Boss | Unique Affix | Base Affixes |
---|---|---|---|---|---|---|
Barbarian | 100,000 Steps | Boots | WT3 & WT4 | The Beast in the Ice, Echo of Varshan | After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain [32 – 50] Fury. This cannot happen more than once every 15 seconds. | Max Evade Charges, Dexterity, Damage with Skills that Swap to New Weapons, Movement Speed, Ranks of Ground Stomp |
Barbarian | Ancients’ Oath | 2h Axe | WT4 | The Beast in the Ice, Grigoire, The Galvanic Saint | Steel Grasp launches 2 additional chains. Enemies that have been pulled by Steel Grasp take x [30 – 50%] bonus damage from you for 3 seconds. | Damage to Healthy Enemies, Damage to Close Enemies, Vulnerable Damage, Damage while Berserking, Ranks of Steel Grasp |
Barbarian | Azurewrath | 1h Sword | WT4 | Duriel, King of Maggots | Lucky Hit: Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal [X] Cold damage. | Critical Strike Damage, Attack Speed, Core Skill Damage, Non-Physical Damage, Damage to Crowd Controlled Enemies |
Barbarian | Battle Trance | Amulet | WT3 & WT4 | The Beast in the Ice, Grigoire, The Galvanic Saint | Increase Frenzy’s maximum stacks by 2. While you have maximum Frenzy, your other Skills gain [35 – 45%] increased Attack Speed. | Resistance to All Elements, Cooldown Reduction, Damage Reduction from Close Enemies, Maximum Fury, Ranks of Frenzy |
Barbarian | Fields of Crimson | 2h Sword | WT3 & WT4 | The Beast in the Ice, Echo of Varshan | While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts [X] Bleeding damage over 6 seconds. | Critical Strike Damage, Damage with Two-Handed Slashing Weapons, Damage Over Time, Critical Strike Damage, Rupture Cooldown Reduction |
Barbarian | Gohr’s Devastating Grips | Gloves | WT3 & WT4 | Lord Zir, Echo of Varshan | Whirlwind explodes every 2 seconds and after it ends, dealing [16 – 26%] of the total Base damage dealt to surrounding enemies as Fire damage. | Critical Strike Chance Against Close Enemies, Lucky Hit Chance, Damage, Ranks of Whirlwind |
Barbarian | Hellhammer | 2h Mace | WT4 | The Beast in the Ice | Upheaval ignites the ground Burning enemies for an additional [X] damage over 3 seconds. | Overpower Damage, Damage with Two-Handed Bludgeoning Weapons, Damage to Burning Enemies, Damage Reduction from Enemies That Are Burning, Ranks of Upheaval |
Barbarian | Overkill | 2h Mace | WT4 | Lord Zir | Death Blow creates a shockwave, dealing [24 – 38%] of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown. | Overpower Damage, Physical Damage, Overpower Damage, Damage to Injured Enemies, Ranks of Death Blow |
Barbarian | Rage of Harrogath | Chest Armor | WT3 & WT4 | Lord Zir, Grigoire, The Galvanic Saint | Lucky Hit: Up to a [20 – 40%] chance to reduce the Cooldowns of your Non-Ultimate Skills by 1.5 seconds when you inflict Bleeding on Elites. | Physical Damage, Critical Strike Chance with Physical Damage Against Elites, Damage Reduction from Enemies That Are Bleeding, Thorns |
Barbarian | Ramaladni’s Magnum Opus | 1h Sword | WT4 | Lord Zir, Grigoire, The Galvanic Saint | Skills using this weapon deal [0.2 – 0.4%] increased damage per point of Fury you have, but you lose 2 Fury every second. | Critical Strike Damage, Damage with Dual-Wielded Weapons, Damage to Close Enemies, Maximum Fury, Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource |
Barbarian | Tuskhelm of Joritz the Mighty | Helm | WT4 | Duriel, King of Maggots | When you gain Berserking while already Berserk, you have a [40 – 60%] chance to become more enraged granting x15% increased damage, 2 Fury per second, and 10% Cooldown Reduction. | Maximum Fury, Attack Speed, Damage while Berserking, Ranks of the Aggressive Resistance Passive |
Druid Unique Items
Class | Item Name | Item Slot | World Tier | Target Farming Boss | Unique Affix | Base Affixes |
---|---|---|---|---|---|---|
Druid | Dolmen Stone | Amulet | WT4 | Duriel, King of Maggots | Casting Boulder while Hurricane is active will cause your boulders to rotate around you. | Maximum Life, Resource Generation, Nature Magic Skill Cooldown Reduction, Ranks of All Wrath Skills |
Druid | Fleshrender | 1h Mace | WT4 | Lord Zir | Debilitating Roar and Blood Howl deal [X] damage to Nearby Poisoned enemies, increased by x10% for each 100 Willpower you have. | Overpower Damage, Damage while Shapeshifted, Damage to Poisoned Enemies, Core Skill Damage, Ranks of All Defensive Skills |
Druid | Greatstaff of the Crone | Staff | WT3 & WT4 | Lord Zir, Echo of Varshan | Claw is now a Storm Skill and also casts Storm Strike at [120 – 150%] normal damage. | Damage to Crowd Controlled Enemies, Damage to Close Enemies, Non-Physical Damage, Ranks of Claw |
Druid | Hunter’s Zenith | Ring | WT3 & WT4 | The Beast in the Ice, Grigoire, The Galvanic Saint | Gain a bonus when you kill with Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown. | Lightning Resistance, Poison Resistance, Damage while Shapeshifted, Critical Strike Chance, Ranks of the Heightened Senses Passive, Ranks of the Quickshift Passive |
Druid | Insatiable Fury | Chest Armor | WT3 & WT4 | The Beast in the Ice, Grigoire, The Galvanic Saint | Werebear form is now your true form, and you gain +3 Ranks to all Werebear Skills. | Physical Damage, Overpower Damage, Damage Reduction While Fortified, Total Armor while in Werebear Form |
Druid | Mad Wolf’s Glee | Chest Armor | WT3 & WT4 | Lord Zir, Echo of Varshan | Werewolf form is now your true form, and you gain +3 Ranks to all Werewolf Skills. | Maximum Life, Poison Damage, Damage Reduction from Enemies That Are Poisoned, Movement Speed |
Druid | Storm’s Companion | Pants | WT4 | The Beast in the Ice | Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability. | Your Potion Also Briefly Grants Movement Speed, Maximum Life, Damage Reduction, Companion Movement Speed, Ranks of Wolves |
Druid | Tempest Roar | Helm | WT4 | Duriel, King of Maggots | Lucky Hit: Storm Skills have up to a [15 – 25%] chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills. | Damage While Shapeshifted, Critical Strike Damage, Maximum Spirit, Poison Resistance |
Druid | Vasily’s Prayer | Helm | WT3 & WT4 | Lord Zir, Echo of Varshan | Your Earth Skills are now also Werebear Skills and Fortify you for [X]. | Damage While Shapeshifted, Overpower Damage, Maximum Life, Lightning Resistance |
Druid | Waxing Gibbous | 1h Axe | WT3 & WT4 | The Beast in the Ice, Grigoire, The Galvanic Saint | Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for [1.0 – 2.5] seconds. | Damage to Healthy Enemies, Critical Strike Damage, Damage to Close Enemies, Damage to Injured Enemies, Life On Kill |
Necromancer Unique Items
Class | Item Name | Item Slot | World Tier | Target Farming Boss | Unique Affix | Base Affixes |
---|---|---|---|---|---|---|
Necromancer | Black River | 1h Scythe | WT4 | Duriel, King of Maggots | Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing [X%] increased damage and with a [X%] larger radius per additional Corpse. | Life On Kill, Intelligence, Ranks of All Corpse Skills, Ranks of the Hewed Flesh Passive, Ranks of the Fueled by Death Passive |
Necromancer | Blood Artisan’s Cuirass | Chest Armor | WT3 & WT4 | Lord Zir, Grigoire, The Galvanic Saint | When you pick up [10 – 5] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent. | Damage for 4 Seconds After Picking Up a Blood Orb, Blood Orb Healing, Maximum Life, Ranks of Bone Spirit |
Necromancer | Blood Moon Breeches | Pants | WT4 | Duriel, King of Maggots | Your Minions have a [3 – 7%] chance to curse enemies. Enemies affected by at least 1 of your curses take x70% increased Overpower damage from you. | Maximum Life, Ranks of All Curse Skills, Ranks of the Amplify Damage Passive, Damage Reduction from Enemies Affected by Curse Skills |
Necromancer | Bloodless Scream | 2h Scythe | WT3 & WT4 | The Beast in the Ice, Echo of Varshan | Your Darkness Skills Chill enemies for up to 100%. Lucky Hit: Your Darkness Skills deal x [20 – 50%] bonus damage to Frozen enemies and have up to a 100% chance to generate [7 – 10] additional Essence against Frozen targets | Life On Kill, Darkness Skill Damage, Damage to Chilled Enemies, Intelligence, Cold Resistance |
Necromancer | Deathless Visage | Helm | WT3 & WT4 | Lord Zir, Echo of Varshan | Bone Spear leaves behind echoes as it travels that explode dealing [X] damage, increased by x5% for every 30% of your Critical Strike Damage Bonus. | Damage Reduction, Physical Damage, Critical Strike Damage with Bone Skills, Maximum Essence |
Necromancer | Deathspeaker’s Pendant | Amulet | WT3 & WT4 | The Beast in the Ice, Echo of Varshan | Blood Surge casts a mini nova on your Minions, dealing [X] damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. | Resistance to All Elements, Blood Skill Damage, Summoning Skill Damage, Essence Cost Reduction, Ranks of the Coalesced Blood Passive |
Necromancer | Greaves of the Empty Tomb | Boots | WT3 & WT4 | Lord Zir, Grigoire, The Galvanic Saint | Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for [X] Shadow damage over 2 seconds. | Max Evade Charges, Movement Speed, Essence Cost Reduction, Lucky Hit Chance with Shadow Damage, Damage Reduction from Enemies That Are Affected By Shadow Damage Over Time |
Necromancer | Howl from Below | Gloves | WT3 & WT4 | The Beast in the Ice, Grigoire, The Galvanic Saint | Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion’s damage is increased by [30 – 40%]. | Lucky Hit Chance, Corpse Skill Attack Speed, Lucky Hit: Up to a [X]% Chance to Stun, Lucky Hit: Up to a [X]% Chance to Fear |
Necromancer | Lidless Wall | Shield | WT4 | Lord Zir | Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a [5 – 25%] chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by 1. | Block Chance, Blocked Damage Reduction, Main Hand Weapon Damage, Thorns, Attack Speed, Maximum Life, Maximum Essence, Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource |
Necromancer | Ring of Mendeln | Ring | WT4 | The Beast in the Ice | Lucky Hit: Up to a 10% chance to empower all of your Minions, causing the next attack from each to explode for [X] Physical damage | Cold Resistance, Shadow Resistance, Lucky Hit Chance, Minion Attack Speed, Maximum Minion Life, Thorns |
Rogue Unique Items
Class | Item Name | Item Slot | World Tier | Target Farming Boss | Unique Affix | Base Affixes |
---|---|---|---|---|---|---|
Rogue | Asheara’s Khanjar | 1h Dagger | WT4 | Lord Zir | Hits with this weapon increase your Attack Speed by [4 – 6%] for 4 seconds, up to [20 – 30%] . | Damage to Close Enemies, Basic Skill Damage, Damage to Crowd Controlled Enemies, Movement Speed for 4 Seconds After Killing an Elite, Lucky Hit Chance |
Rogue | Condemnation | 1h Dagger | WT3 & WT4 | The Beast in the Ice, Echo of Varshan | Your Core Skills deal [20 – 40%] increased damage when spending 3 Combo Points. Your Skills using this weapon have a 30% chance to generate 3 Combo Points. | Damage to Close Enemies, Basic Skill Attack Speed, Critical Strike Damage, Damage with Dual-Wielded Weapons, Core Skill Damage |
Rogue | Cowl of the Nameless | Helm | WT4 | Duriel, King of Maggots | You gain [15 – 25%] increased Lucky Hit Chance against Crowd Controlled enemies. | Damage Reduction from Close Enemies, Cooldown Reduction, Crowd Control Duration, Ranks of Imbuement Skills |
Rogue | Eaglehorn | Bow | WT4 | The Beast in the Ice | Penetrating Shot has a [30 – 80%] chance to fire an arrow that bounces off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds | Damage to Distant Enemies, Critical Strike Chance, Physical Damage, Vulnerable Damage, Damage to Elites |
Rogue | Eyes in the Dark | Pants | WT3 & WT4 | Lord Zir, Echo of Varshan | Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy. Death Trap’s is increased by [30 – 50%] , however the Cooldown is increased by [20 – 15%] . | Your Potion Also Briefly Grants Movement Speed, Damage Reduction, Shadow Damage, Maximum Life, Damage to Enemies Affected by Trap Skills |
Rogue | Grasp of Shadow | Gloves | WT3 & WT4 | Lord Zir, Grigoire, The Galvanic Saint | Lucky Hit: Damaging a Vulnerable enemy with a Marskman or Cutthroat Skill has up to a [24 – 34%] chance to summon a Shadow Clone that mimics your attack | Attack Speed, Dexterity, Shadow Clone Damage, Ranks of All Core Skills |
Rogue | Scoundrel’s Leathers | Chest Armor | WT4 | Duriel, King of Maggots | While you have unlimited Energy from Inner Sight, your Core Skills have a [60 – 80%] chance to spawn Caltrops, Poison Trap, or Death Trap. | Trap Skill Damage, Damage to Enemies Affected by Trap Skills, Damage Reduction from Enemies Affected by Trap Skills, Dodge Chance |
Rogue | Skyhunter | Bow | WT3 & WT4 | Lord Zir, Echo of Varshan | The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you have the maximum stacks of the Precision Key Passive when you cast a Core Skill, then that skill gains [10 – 20%] bonus Critical Strike Damage and you gain [5 – 10] Energy. | Damage to Distant Enemies, Dexterity, Marksman Skill Damage, Critical Strike Damage, Ranks of the Exploit Passive |
Rogue | Windforce | Bow | WT3 & WT4 | The Beast in the Ice, Grigoire, The Galvanic Saint | Lucky Hit: Hits with this weapon have up to a [20 – 30%] chance to deal double damage and Knock Back the target. | Damage to Distant Enemies, Vulnerable Damage, Core Skill Damage, Ranks of the Concussive Passive, Ranks of the Impetus Passive |
Rogue | Word of Hakan | Amulet | WT3 & WT4 | The Beast in the Ice, Grigoire, The Galvanic Saint | Your Rain of Arrows is always Imbued with all Imbuements at once. | Ultimate Skill Damage, Rain of Arrows Cooldown Reduction, Movement Speed, Ranks of All Imbuement Skills |
Sorcerer Unique Items
Class | Item Name | Item Slot | World Tier | Target Farming Boss | Unique Affix | Base Affixes |
---|---|---|---|---|---|---|
Sorcerer | Blue Rose | Ring | WT4 | Duriel, King of Maggots | Lucky Hit: Damaging an enemy has up to a 30% chance of forming an exploding Ice Spike, dealing [0.25 – 0.35] Cold damage. Triple this chance if the enemy is Frozen. | Critical Strike Damage, Ice Spike Damage, Lucky Hit Chance, Mana Cost Reduction |
Sorcerer | Esadora’s Overflowing Cameo | Amulet | WT4 | Lord Zir | Upon collecting Crackling Energy, there’s a 15% chance to release a lightning nova, dealing [X] Lightning Damage, increased by x50% for every 100 Intelligence you have. | Resistance to All Elements, Cooldown Reduction, Crackling Energy Damage, Ranks of the Shocking Impact Passive, Movement Speed |
Sorcerer | Esu’s Heirloom | Boots | WT3 & WT4 | The Beast in the Ice, Echo of Varshan | Your Critical Strike Chance is increased by [20 – 30%] of your Movement Speed bonus. | Dodge Chance While Evading, Movement Speed, Movement Speed for 4 Seconds After Killing an Elite, Shrine Buff Duration, Critical Strike Damage |
Sorcerer | Flamescar | Wand | WT4 | Duriel, King of Maggots | While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [X] Fire damage. | Lucky Hit Chance, Mana Cost Reduction, Damage to Burning Enemies, Lucky Hit Chance with Fire Damage, Ranks of Incinerate |
Sorcerer | Gloves of the Illuminator | Gloves | WT3 & WT4 | The Beast in the Ice, Grigoire, The Galvanic Saint | Fireball now bounces as it travels, exploding each time it hits the ground, but it’s explosion deals [35 – 25%] less damage. | Critical Strike Chance, Fireball Attack Speed, Lucky Hit: Up to a 55% Chance to Restore [X]% Primary Resource, Ranks of Fireball |
Sorcerer | Iceheart Brais | Pants | WT3 & WT4 | Lord Zir, Grigoire, The Galvanic Saint | Enemies that die while Frozen, have a [11 – 20%] chance to unleash a Frost Nova. | Your Potion Also Restores X% Resource, Maximum Life, Damage to Frozen Enemies, Damage Reduction, Freeze Duration |
Sorcerer | Raiment of the Infinite | Chest Armor | WT3 & WT4 | Lord Zir, Echo of Varshan | After using Teleport, Close enemies are Pulled to you and Stunned for [2 – 3] seconds, but Teleport’s cooldown is increased by 20%. | Intelligence, Damage to Close Enemies, Damage to Stunned Enemies, Ranks of the Glass Cannon Passive |
Sorcerer | Staff of Endless Rage | Staff | WT3 & WT4 | Lord Zir, Echo of Varshan | Every 3rd cast of Fireball launches 2 additional projectiles dealing [20 – 40%] bonus damage. | Damage to Crowd Controlled Enemies, Core Skill Damage, Damage to Close Enemies, Fire Damage Ranks of the Inner Flames Passive |
Sorcerer | Staff of Lam Esen | Staff | WT3 & WT4 | The Beast in the Ice, Grigoire, The Galvanic Saint | Your cast of Charged Bolts have a [30 – 50%] chance to be attracted to enemies and last 300% longer. | Damage to Crowd Controlled Enemies, Lightning Damage, Damage to Close Enemies, Critical Strike Damage, Lucky Hit: Up to a 5% Chance to Restore [X]% Primary Resource |
Sorcerer | The Oculus | Wand | WT4 | The Beast in the Ice | Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location. | Lucky Hit Chance, Max Evade Charges, Attacks Reduce Evade’s Cooldown by [X] Seconds, Damage, Ranks of Teleport |
The array of Diablo 4’s unique items across various classes offers players a diverse range of abilities, playstyles, and strategies. Each distinct item possesses its own lore, power, and strategic potential, enabling players to tailor their characters with specialized enhancements and effects. Whether embracing the shadowy powers of the Rogue, mastering the dark arts of the Necromancer, or wielding the elemental forces as a Sorcerer, the unique items in Diablo 4 stand as iconic relics, promising adventure, power, and treacherous encounters in the ever-darkening world of Sanctuary.