Manor Lords players dive into the conundrum of insufficient firewood despite seemingly having the necessary resources. Educational-Ice1140 sparks the discussion by raising concerns about homes not being occupied, potentially due to approval ratings. From players sharing their experiences and strategies, various reasons and solutions emerge.
Summary
- Occupancy issues tied to approval ratings
- Marketplace resource management intricacies
- Woodcutters’ time allocation affecting firewood production
- Residual bugs causing confusion despite apparent resources
Insightful Experiences
matth3976 points out that cold citizens might be due to the lack of housing, leading to them working farther from home and facing coldness. babioras sheds light on the nuances of marketplaces sharing resource caps but supplying the same house twice, potentially complicating resource distribution.
Strategic Solutions
nothoughtsnosleep highlights the impact of woodcutters’ time spent on non-essential tasks like gardening, which hampers firewood production. Scotsman86 shares a quirky anecdote of a burnt house resulting in a wandering, perpetually cold citizen due to a rebuilding oversight.
Player Pro Tips
ShadeO89 crafts a strategic approach of toggling workforce between Storage Building workers and woodcutters to optimize market stall usage for efficient woodcutting operations. Players employ various tactics to navigate the delicate balance of resources and workforce management in Manor Lords.