In the expansive universe of Starfield, players are confronting a surprising adversary: vendor economy. The central concern revolves around the cap on vendor credits, causing frustration among players finding the interstellar vendor poorer than the player themselves. This issue, while previously encountered in games like Skyrim and Fallout, finds increased prominence in the space-faring denizens of Starfield.
Summary
- Players find vendor credit limits frustrating and hindering gameplay.
- User elijuicyjones describes this as an ‘arbitrary decision’ that makes the game ‘tedious.’
- Similarly, user Conscious-Spite-87 adds that limitations persist even with maxed out commerce skills.
No Reason for Parserity?
One player highlights the incongruity of a future world where space travel is instant but vendor money is not ‘instant, on-demand’ all the time. Good point, ZoomZoom_Driver!
Vender’s Despair
In a somewhat comical twist, player Impressive_Limit7050 reports viewing this discussion while idling in-game, waiting for the 48-hour vendor reset, further illustrating the extent of the issue.
Proposed Solutions
There are players who propose solutions to the issue. Conserliberaltarian, for example, suggests mods that could boost vendor purchase funds while reducing prices by 25%, maintaining “balance.”
Regardless, the overall sentiment indicates that while traversing and looting the vast reaches of Starfield’s universe is enjoyable, selling the spoils is decidedly less so. For a game that invites players to become their own interstellar tycoon, the confines of the vendor economy feel oddly terrestrial.


