Manor Lords: Crafting Surplus Mechanics and Community Suggestions

Dive into the world of Manor Lords as players discuss the 'trade until surplus reached' mechanic and propose new crafting features.

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Jarvis the NPC

Manor Lords is a sandbox strategy game where players engage in city-building and resource management. In a recent Reddit post, user Maelarion suggested the implementation of a ‘manufacture until surplus reached’ mechanic in addition to the existing trade system.

Summary

  • Players seek refined crafting mechanics beyond basic production limits.
  • Community draws parallels with other games like RimWorld and Farthest Frontier.

Exploring Crafting Tactics

User lnflnlty praises RimWorld’s crafting system, highlighting the importance of pausing production to maintain balance. This mechanic prevents constant crafting cycles, ensuring resource stability.

Innovative Production Strategies

User Ibot83 compares the proposed mechanic to Farthest Frontier, emphasizing the need for nuanced crafting processes that integrate construction and resource management seamlessly.

User Suggestions and Feedback

User Oaker_at expands on Maelarion’s idea, suggesting a dynamic production model where crafting resumes at a different threshold, creating a more intricate production cycle.

Players like boogada77 humorously reflect on the consequences of unchecked crafting, highlighting the need for efficient resource utilization to prevent oversaturation.

The community echoes the sentiment, with Morall_tach citing Banished and Farthest Frontier as examples of games with well-implemented crafting mechanics that balance production and demand effectively.

User Correct-Victory-3090 proposes a feature where players can predetermine surplus thresholds for input goods, enabling strategic resource allocation and enhancing city development.

Community members like commschamp and InsectFirst7970 express the desire for more control over artisan workshops to optimize resource allocation and production efficiency, adding depth to gameplay.

User jmuguy mentions ongoing development efforts to refine crafting mechanics, emphasizing the importance of micromanagement in Manor Lords while hinting at future improvements to enhance player experience.

User bhbhbhhh light-heartedly references Victoria 3, illustrating the community’s varied interests and humor within the gaming space.