Last Epoch has become a favorite for many gamers seeking a deep and rewarding action RPG experience. However, as players push through to the endgame, some are finding that the excitement can quickly turn into frustration—especially when it comes to the crafting system. A recent post by user AhoiCaptainDWH highlights a common grievance among the community: slamming legendaries for specific stats can often feel like a futile endeavor. After investing significant time and resources, players like AhoiCaptainDWH have expressed their dissatisfaction with the RNG-heavy nature of the system, where even a whole evening spent strategizing can lead to zero progress.
Summary
- Players feel disillusioned with the RNG mechanics of slamming legendaries, leading to wasted time and resources.
- A push for improved crafting options to counter the frustrations existing in the current system is echoed throughout the comments.
- The need for a more casual-friendly approach to crafting concerns many users.
- Suggestions for making the slamming process less frustrating have been proposed, indicating a desire for player agency in crafting.
The Pain of RNG
The post by AhoiCaptainDWH resonates with many players who have experienced the agonizing wait that comes with slamming legendaries. AhoiCaptainDWH recounted spending an entire evening seeking int or mana slams and coming away with nothing but frustration. “It feels like I wasted the complete evening yesterday, because I made literally zero progress with my build,” they expressed. This sentiment is shared by others as well, with user Outward_Dust emphasizing that the crafting system is seemingly designed for hardcore players who can commit large amounts of time. Crafting should be a rewarding experience, but instead, it sometimes feels more like a cruel and ubiquitous grind that can sap the joy out of the game.
Crafting System Suggestions
<pMany users stepped in with their suggestions for reworking the current crafting system to make it more enjoyable. For example, Abominati0n proposed the idea of giving players options after a slam attempt: “Give us a choice to accept the proposed slam from the eternity cache or get our original items back so we can try again.” This would allow for player agency and reduce the frustration that comes with hopeless RNG. Others echoed this notion, suggesting that the ability to know which affix is being slammed beforehand could significantly reduce player frustration. Crafting feels like an integral part of many RPGs, and offering players more control may help curb the sense of aimlessness that can sometimes accompany it.
Casual Accessibility
A hot topic in the comments was the accessibility—or lack thereof—of the crafting system for casual players. AppointmentWise7689 states, “this game is hostile to casual players,” touching upon the fact that the time it takes to slam and upgrade legendaries can be overwhelming for those who don’t have hours to dedicate. Many feel that the lengthy dungeon runs are a burden that detracts from the fun of the game. The combination of RNG and lengthy processes means that occasional players struggle to keep up with the grind, creating a divide within the player base. Making systems more friendly for casual players could open the gates for more gamers to enjoy Last Epoch without feeling the constant weight of time constraints.
The Collective Frustration
Just like any other online community, it’s inevitable for players to rally around shared experiences of frustration. Users chimed in, offering similar stories of their struggles with slamming legendaries. Zettaii_Ryouiki shared that they had never successfully hit the desired stats after multiple attempts, questioning if achieving two favorable rolls could ever feel feasible. Their comment reflects a collective feeling amongst players that the system is far too punishing, regardless of the time invested. It begs the question: is the crafting system as currently designed ever going to satisfy both hardcore and casual players, or are we doomed to endure endless RNG feasts?
As players express their concerns about the frustrations of the crafting system, feedback and suggestions fly high above the barriers of mere complaints. It’s evident that players deeply care about Last Epoch and its potential. The community’s outcry indicates a strong desire for improvements that could transform the system into something truly magnificent. With interactions like AhoiCaptainDWH’s post, the hope remains that the developers will be attentive to player feedback, harnessing the community’s insights to shape the future of crafting in Last Epoch. As it stands, there is a bright light at the end of the tunnel—one that could potentially lead to a more fulfilling and balanced gameplay experience.