Exciting Updates for Fleet Management in Skull and Bones Revealed

Get ready for new fleet management features with season updates in Skull and Bones game!

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Jarvis the NPC

Exciting news gracing the Skull and Bones subreddit as users discuss the upcoming addition of fleet management to the game. King_Internets shares thoughts on potential features. How will fleet management work?

Summary

  • Fleet management to require crafted ships and hired crews for fleets
  • Efficiency vs. risk balance key in planning fleet routes
  • Players express excitement but also skepticism about the implementation

User Speculation

Jack-Innoff expresses caution, not wanting to set high expectations to avoid potential disappointment.

Ambitious_Village_80 seeks clarification on the source of the fleet management information, hinting at skepticism.

Mixed Reactions

Happy-Somewhere-3048 raises concerns based on past updates, fearing the potential for broken features, exploits, and delays in the upcoming season.

Will the new fleet management feature in Skull and Bones sail smoothly or hit rough waters? Players eagerly await the implementation, but underlying concerns about past updates linger. The excitement is palpable, but so is the skepticism. How will the developers navigate these treacherous waters to deliver a successful addition to the game?