Destiny 2: The Loot and Difficulty Debate

An in-depth look into the Destiny 2 community's thoughts on dungeon difficulty and loot.

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Portal Staff

Delving right into the world of Destiny 2, there’s a burning question dwelling in the hearts of many players – should the two dungeons be reworked, both in terms of difficulty and loot? This question has fueled a lively discussion.

Summary

  • Debate over reworking dungeon difficulty and loot.
  • Players’ varying perspectives on the issue.
  • Implications for future dungeon designs.

The Difficulty Discourse

The question of difficulty brought forth diverse opinions. On one hand, oliferro suggests that the current level works as a good introduction for budding Destiny 2 enthusiasts. Jumping in, AxelK88 recommends maintaining the existing starter difficulty, but adding master versions for veterans. Conversely, players like wild_gooch_chase argue against dungeons becoming HP slogs, preferring an action-packed hour over time-consuming sessions.

Loot- A Call for Uniqueness

The loot debate primarily asks for more dungeon-specific items, as expressed by Advarrk. Bitter-Translator-81 raises a toast for unique armor sets, simultaneously suggesting catalysts for items like Xenophage and Wishender. However, Lostpop wonders about the work of bringing old dungeons up to par at the cost of prospective ones, albeit agreeing on a perk refresh.

The Loot-Difficulty Dance

Blending the ideas of both looting and difficulty, some believe in changes that will enhance their experience further in Destiny 2. Watsyurdeal, for example, sees a loot reprisal as beneficial, possibly for a more fulfilling battle booty. Then again, ghostyeaty trusts in a dual approach- calibrating difficulty alongside honing the loot pool.

All in all, the Destiny 2 community has spoken – dungeons ripe for a revamp, a dose of uniqueness sprinkled on loot, and a dash of difficulty tweaking to ensure both beginners and veterans find a satisfying challenge.